Help Exotic Weapons Weapon Weaponsmaster Axe Dagger Flail Mace Polearm Spear Sword Whip

Each weapon skill applies to a specific group of armaments, and
determines how well a character fights with a particular weapon.
The weaponsmaster group provides talent in all weapons (save
exotics), from chair legs to halberds.  If the character has the
parry skill as well, he can parry incoming attacks.  The chance of
parrying is best if the character in question is skilled at both
his weapon and his opponent's.

The weapon skills consist of the following:

weaponsmaster  skill group of all weapons listed below (save exotic weaponry)
axe            the use of axes, ranging from hand to great (but not halberds)
dagger         the use of knives and daggers, and other stabbing weapons
flail          skill in ball-and-chain type weapons
mace           this skill includes clubs and hammers as well as maces
polearm        the use of pole weapons (except spears), including halberds
spear          this skill covers both spears and staves, but not polearms
sword          the warrior's standby, from rapier to claymore
whip           the use of whips, chains, and bullwhips
exotic         the use of strange magical weapons

The exotic skill cannot be purchased, and is dependent solely upon level.

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