These are the prices that must be paid for clan- or private items: A Room 400 diamonds Fountain / Source of liquid 50 diamonds Second Fountain 100 diamonds Advanced Fountain (*) 500 diamonds Food Bin / Source of food 50 diamonds Second Food Bin 100 diamonds Pit / Storage chest 100 diamonds Jump in pit (*) 500 diamonds Furniture 10 diamonds Jukebox 100 diamonds Pueblo enhanced jukebox 200 diamonds Portal to "anywhere" (15 max) 1500 diamonds Portal to Grum 1000 diamonds Door with key 10 diamonds Extra key 1 diamond Personal recall 30 diamonds Nowhere flag (*) 500 diamonds + 10% healing or mana up to 200% 200 diamonds + 10% healing or mana from 200% 350 diamonds Clan Startup 1250 diamonds Clan Healer (*) 500 diamonds Clan Shopkeeper (2 max) 500 diamonds Clan Guild (train gain prac) 500 diamonds per activity Clan Trainingmob 500 diamonds Item in Clanshop (for sale) 500 diamonds Small mobs 10 diamonds Adding small program to a mob 50 diamonds Nosac program/mob 500 diamonds Restrict rank access to room/pit 250 diamonds Notes - Diamonds can be bought at the jeweller in Midgaard. - 1 huge diamond has the value of 100 diamonds. - Maximum healing/mana rate is 500/500. - Items marked with a (*) are limited to 1 and are for CLANS only. - Some portal destinations may be refused. - Please see clcreate help for rules on starting clans. - New player rooms have to be located in a city. - A small mobprogram is (for example) a greet program. For larger programs, a price will be decided by the building immortal (normally between 100 to 500 diamonds). Note: some programs may be refused. - An Advanced Fountain allows players to change its contents. - For immortals, see help of rooms. See also clan Prices and specs can be changed without prior notice.
Help Prices Price
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